Based on Box2D, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive experiences.
The video clip below shows a circular body falling into a viscous fluid using LiquidFun.
The LiquidFun library is written in C++, so any platform that has a C++ compiler can benefit from it. To help with this, Google have provided a method to build the LiquidFun library, example applications, and unit tests for Android, Linux, OSX and Windows.
Learn more about the LiquidFun physics engine at http://google.github.io/liquidfun/